A battle in the contaminated yard
GAMEPLAY
Every expedition is a decision
HERO is built around asynchronous expeditions: you set the next move, then return to the consequences.
The expedition gantry ready for deployment
01Prepare the squad
Three survivors. Three roles that keep the expedition alive.
A survivor looking out from the shelter
02Begin the expedition
Leave the shelter. The run waits for your next decision.
A dangerous salvage crossroads
03Choose one of three
Read the risk before deciding where the crew goes next.
A battle in the contaminated yard
04Resolve the battle
Combat runs automatically; preparation and route choice shape the outcome.
A supply cache route
05Secure the haul
Everything in the bag makes going deeper harder to resist.
An extraction route
06Decide when to extract
Compare what you hold with the cost of another step.
The shelter between expeditions
07Return to shelter
Maintain, trade, craft, and prepare to go again.
SEASON META
A run ends. The long game continues.
Expedition resources support preparation and operations; Land score is calculated independently from eligible deed plots. The two progression lines meet in the season meta, but never share one formula.
- 01RETURN WITH RESOURCESPrepare, trade, and sustain operations
- 02LAND SCORES SEPARATELYOnly idle or staked deed plots count
- 03FINAL SNAPSHOT SETTLESVerification makes ASH rewards final
LIVE RANKESTIMATED→SEASON ENDVERIFIED