A battle in the contaminated yard

GAMEPLAY

Every expedition is a decision

HERO is built around asynchronous expeditions: you set the next move, then return to the consequences.

  1. The expedition gantry ready for deployment
    01

    Prepare the squad

    Three survivors. Three roles that keep the expedition alive.

  2. A survivor looking out from the shelter
    02

    Begin the expedition

    Leave the shelter. The run waits for your next decision.

  3. A dangerous salvage crossroads
    03

    Choose one of three

    Read the risk before deciding where the crew goes next.

  4. A battle in the contaminated yard
    04

    Resolve the battle

    Combat runs automatically; preparation and route choice shape the outcome.

  5. A supply cache route
    05

    Secure the haul

    Everything in the bag makes going deeper harder to resist.

  6. An extraction route
    06

    Decide when to extract

    Compare what you hold with the cost of another step.

  7. The shelter between expeditions
    07

    Return to shelter

    Maintain, trade, craft, and prepare to go again.

SEASON META

A run ends. The long game continues.

Expedition resources support preparation and operations; Land score is calculated independently from eligible deed plots. The two progression lines meet in the season meta, but never share one formula.

  1. 01
    RETURN WITH RESOURCESPrepare, trade, and sustain operations
  2. 02
    LAND SCORES SEPARATELYOnly idle or staked deed plots count
  3. 03
    FINAL SNAPSHOT SETTLESVerification makes ASH rewards final
LIVE RANKESTIMATEDSEASON ENDVERIFIED
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